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Android 9 Development Cookbook

You're reading from   Android 9 Development Cookbook Over 100 recipes and solutions to solve the most common problems faced by Android developers

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991216
Length 464 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus and Action Mode 5. Fragments 6. Home Screen Widgets, Search, and the System UI 7. Data Storage 8. Alerts and Notifications 9. Using the Touchscreen and Sensors 10. Graphics and Animation 11. A First Look at OpenGL ES 12. Multimedia 13. Telephony, Networks, and the Web 14. Location and Using Geofencing 15. Getting Your App Ready for the Play Store 16. Getting Started with Kotlin 17. Other Books You May Enjoy

Setting up the OpenGL ES environment


Our first recipe will start by showing the steps to set up an activity to use an OpenGL GLSurfaceView. Similar to the canvas, the GLSurfaceView is where you will do your OpenGL drawing. As this is the starting point, the other recipes will refer to this recipe as the base step when they need a GLSurfaceView created.

Getting ready

Create a new project in Android Studio and call it SetupOpenGL. Use the default Phone & Tablet options and select Empty Activity when prompted for Activity Type.

How to do it...

We'll start by indicating the application's use of OpenGL in the Android Manifest, and then we'll add the OpenGL classes to the activity. Here are the steps:

  1. Open the Android Manifest and add the following XML:
<uses-feature android:glEsVersion="0x00020000" android:required="true" /> 
  1. Open MainActivity.java and add the following global variables:
private GLSurfaceView mGLSurfaceView;
  1. Add the following inner class to the MainActivity class:
class GLRenderer...
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