Chapter 2. Working with Entities
In this chapter, we're going to start getting into displaying objects on the screen and various ways we can work with these objects. The topics include:
Understanding AndEngine entities
Applying primitives to a layer
Bringing a scene to life with sprites
Applying text to a layer
Using relative rotation
Overriding the
onManagedUpdate
methodUsing modifiers and entity modifiers
Working with particle systems