Drawing the details
Blender's sculpting tools allow for organic modeling of objects with simple motions. As of version 2.66 those tools were updated with Dynamic Topology, making them nearly as good as commercial sculpting tools. In the past sculpt mode worked best with very high resolution models, but now the resolution can be automatically and dynamically changed in local areas keeping the rest of the mesh a more manageable resolution.
Tip
Slow down with this part. The tools and techniques taught in this section are very much like drawing, only in 3D. Some users may find this more suited to their tastes. While there may not be as many steps shown expect to take a little extra time doing each step until it looks right. Just like with pen and paper good drawing takes time. Slow down, take it easy, and enjoy the process.
Another tip for drawing is zooming out frequently. Staying zoomed in all the time it becomes difficult to see the whole for the details sometimes. It's best to zoom in, do some...