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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Organizing the storage of mesh data

In Chapter 3, Getting Started with OpenGL and Vulkan and Chapter 4, Adding User Interaction and Productivity Tools, we used fixed formats for our meshes, which changed between demos and also implicitly included a description of the material; for example, a hardcoded texture was used to provide color information. Let's define a unified mesh storage format that covers all use cases for the remainder of this book.

A triangle mesh is defined by indices and vertices. Each vertex is defined as a set of floating-point attributes. All of the auxiliary physical properties of an object, such as collision detection data, mass, and moments of inertia, can be represented by a mesh. In comparison, other information, such as surface material properties, can be stored outside of the mesh as external metadata.

Getting ready

This recipe describes the basic data structures that we will use to store mesh data for the remainder of this book. The full corresponding...

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