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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Beyond the Basics

By now, you should have all the knowledge needed to make basic rigs – from preparing the mesh, adding bones, and weight painting to custom handles and shape keys. This book has covered the very basics of rigging, while shape keys, constraints, and custom handles hint toward further development.

This chapter will touch on the further development of your rigging skills, showing what’s possible with more advanced techniques. These examples will not contain explicit instructions but just the bare-bones information you need to replicate them. If you see something you like but can’t figure out how to replicate it, then the final rig with these features will be made available for you to take a look at. If it’s not on the rig, then a quick Google search will lead you to a guide, as rigging is well-documented online.

Important note

This chapter focuses on many constraints, and any constraint can and will interfere with other constraints...

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