Project Atlas will be using high-quality LIDAR data about real mountain ranges. This data will then be further passed through a deep neural network which has been trained to create terrain-building algorithms.
With the help of this AI-assisted terrain generation, designers will be able to generate not just a single mountain, but a series of mountains along with the surrounding environment to bring the realism of the real world.
“This is just one example of dozens or even hundreds where we can apply advanced technology to help game teams of all sizes scale to build bigger and more fun games,” says Moss.
Earlier, all simulation or rendering of in-game actions used to be limited to either the processing performance of the player’s console or to a single server that would interact with your system. But, now, with the help of the cloud, players will have the ability to tap into a network of many servers, that are dedicated to computing complex tasks. This will deliver hyper-realistic destruction within new HD games, that would be highly indistinguishable from real life. ”We’re working to deploy that level of gaming immersion on every device”, says Moss.
Moreover, the integration of distributed networks at the rendering level means infinite scalability from the cloud. So, whether you’re on a team of 500 or just 5, you’ll now be able to scale games and create immersive experiences, in unprecedented ways.
Now with Project Atlas, you can turn your own vision into reality, and share the creation with your friends as well as the whole world. You can also market your ideas and visions to the community. Keeping this in mind, Project Atlas team is planning on having a cloud-enabled engine that’ll be able to seamlessly integrates different services. Along with a moddable asset database, there’ll also be a common marketplace so that users can for share and rate other players’ creations.
“Players and developers want to create. We want to help them. By blurring the line between content producers and players, this will truly democratize the game experience” adds Moss.
Project Atlas comes with a unified platform, where game makers have the ability to seamlessly deploy security measures such as SSL certificates, configuration, appropriate encryption of data, and zero-downtime patches for every feature from a single secure source. This will allow them to focus more on creating games and less on taking the required security measures.
“We’re solving for some of the manually intensive demands by bringing together AI capabilities in an engine and cloud-enabled services at scale. With an integrated platform that delivers consistency and seamless delivery from the game, game makers will free up time, brainspace, and energy for the creative pursuit”, says Moss.
For more information, check out the official Project Atlas blog.
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