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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Technical requirements

Before we dive into the practicality of the Unity Editor, it’s important to ensure your computer system is up to the task. Unity 2021.3 LTS, or a more recent version, is required to walk through the exercises that we’ll explore in this book. Check your hardware compatibility by comparing it with the system requirements provided on the Unity website at https://docs.unity3d.com/Manual/system-requirements.html.

As we’ll be exploring AR development in this chapter, we will need either an Android or iOS device capable of supporting ARKit or ARCore. Review whether your device meets these requirements at https://developers.google.com/ar/devices.

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