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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Summary

In this chapter, we’ve delved into the complexities and intricacies that surround AR glasses, exploring why these devices face numerous physical and technological challenges before they can be fully embraced by the public at large. We’ve examined the critical choice between marker-based and markerless approaches in your AR application, and we’ve discussed how this seemingly simple decision can significantly influence not only the development journey of your application but also its accessibility, versatility, and user engagement.

Through the exploration and installation of Unity’s AR Foundation package, you are now empowered to create simple AR experiences of your own, and ready to deploy them across an extensive array of handheld, AR-compatible mobile devices.

We’ve also discovered that the deployment of an AR scene onto iOS devices can be a complex and time-intensive task, largely due to the various restrictions imposed by Apple’...

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