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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Setting up an AR project in Unity using AR Foundation

In this section, you will learn how to set up a simple AR project in Unity using AR Foundation. You will learn how you can place simple objects such as a cube, add plane detection functionalities, and implement touch inputs and anchors into your AR scenes.

Before using AR Foundation in our first AR application, however, we must first understand the architecture of this package.

Understanding AR Foundation’s architecture

In this section, we’ll delve into the exciting world of Unity’s AR Foundation, a package that empowers you to create AR experiences across various platforms. Whether you aim to create applications for Android, Apple, or HoloLens, AR Foundation simplifies the process remarkably. Its extensive capabilities range from plane detection, image and object tracking, and face and body tracking, to point clouds and more. Figure 4.1 breaks down the architecture of AR Foundation into a hierarchy...

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