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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – basic Sprite properties


  1. Add the following public properties to allow access to the Sprite class' members:

    Public Property Location As Vector2
        Get
            return _location
        End Get
    
        Set(value As Vector2)
            _location = value
        End Set
    End Property
    
    Public Property Velocity as Vector2
        Get
            return _velocity
        End Get
    
        Set(value as Vector2)
            _velocity = value
        End Set
    End Property
    
    Public Property TintColor as Color 
        Get
            return _tintColor
        End Get
    
        Set(value as Color)
            _tintColor = value
        End Set
    End Property
    
    Public Property Rotation as Single
        Get
            return _rotation
        End Get
    
        Set(value as Single)
            _rotation = value Mod MathHelper.TwoPi
        End Set
    End Property

What just happened?

The Location, Velocity, and TintColor properties are simple pass-throughs for their underlying private members, as no additional code or checks need to be done when these values are manipulated.

When Rotation...

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