Creating a shader using DGSL
Starting with Visual Studio 2012, Microsoft has added a new mechanism for building shaders using a language called Directed Graph Shader Language (DGSL). This language can be used to create very complex shaders that are still easily understandable at a high level, and are thus more maintainable than shaders written in pure HLSL.
In this recipe, we'll create a shader that applies a texture to an object and colors it.
Getting ready
Ensure that you are running Windows 10, and start either VS2015 Community or one of the premium versions.
How to do it…
Create a shader by performing the following steps:
Create a new DirectX 12 App (Universal Windows) project by navigating to Visual C++ | Windows, and give it a name of your choice.
Right-click on the project, select Add | New Item, and then choose Graphics | Visual Shader Graph (.dgsl). Leave the name as the default one,
Shader.dgsl
, and click on Add.The shader will be added to the project, and the design surface will be displayed...