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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Building an Image Gallery System for the Gear VR

"Share your knowledge. It is a way to achieve immortality."
- His Holiness the Dalai Lama

Virtual reality is more than just creating new environments; it can also be used to share real-world experiences with others. Using an array of VR imaging techniques, you can watch a New Orleans street parade, swim with sea turtles in the Great Barrier Reef, ride in a Humvee embedded on Falluja's front lines, or survey the city of Paris from a vantage point high above the Eiffel Tower. With these ideas in mind, our next project will be to build an immersive 360° gallery.

With this project, we will introduce the following concepts:

  • User interaction in VR
  • Equirectangular images
  • The Samsung Gear VR workflow process:
Figure 3.1: Scene and Game window from the VR Gallery project...
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