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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Understanding Framer.js

We are going to explain the main elements and concepts that you will need to start prototyping with Framer.

For further information, or as a reference guide, we recommend you to read the documentation offered by Framer Studio at https://framer.com/docs/.

Framer comes with a set of predefined elements that will help you create your prototypes. Framer.js provides several basic building blocks to build the structure of your prototype and help you control the events and actions you need to describe its behavior. Following the order of the official documentation those elements are the Layers that will be the base of our prototype, the Animations that allow us to move and change properties of our layers, the Events that will help us to make our prototype interactive, and the States that help us to create different states of our layers and change among them. We...

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