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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Being Pragmatic

Programming a prototype is simple when done slowly. It is common to follow a trial and error strategy while learning a new programming language.

CoffeeScript is designed to be easy to read and program, so it is advisable to look for examples on the internet as you are learning. They will be easy to understand and will teach you new ways to codify your prototypes.

Remember that a prototype should be a fast method of learning as much as possible with minimal effort, and it is better not to go into too complex developments. When developing any functionality in a very detailed way does not contribute anything to your study, opt for developing a functionality that is as simple as possible.

Sometimes, it is better to think of different low-fidelity prototypes that allow you to clarify whether one solution is better than another, looking for clearly differentiated elements...

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