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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Summary

As we take our first steps down the road to becoming VR developers, we took a look at the decisions that we will have to make before getting started with developing our first VR title. We also took a look at several compelling reasons to choose Unreal Engine 4, such as continual support for VR, free access, Blueprint Visual Scripting, and powerful shader tools. We then discussed the different types of VR experiences that currently exist and which type of hardware might suit itself best to each one. Finally, we discussed VR sickness and how this debilitating condition can best be avoided.

As we move onto Chapter 2, Locomotion, Design, and Starting Our Project, we will make some decisions about how best to design our sample game, Server 17, and we will create the necessary setup files to start moving forward with development. To make sure we all understand how each of the blueprint files interact, I will be creating as much of the content as I can from scratch, only using templates and premade files when needed. Welcome to the adventure—let's move forward!

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