Who this book is for
It is important to note that this book does not serve as a beginner’s guide to using Unreal Engine. Prior to exploring its contents, you should already possess a basic understanding of, and practical experience with, Unreal Engine and Blueprint. This prerequisite ensures that you have a solid foundation of knowledge to fully leverage the material covered in this book, maximizing your learning experience.
This book caters to a diverse range of readers:
- Non-engineer game developers, such as game designers and artists who aspire to learn and comprehend C++ in the context of Unreal Engine development
- Software engineers who may lack prior experience in Unreal Engine C++ programming but wish to quickly acquire the necessary skills for their next project or job
- Students who are interested in learning and digging into Unreal C++ programming for their study or personal projects
- Individuals with a keen interest in game development using Unreal Engine will benefit from the comprehensive knowledge presented within these pages