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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Understanding multiplayer game network modes

Network mode refers to a game application’s relationship to a multiplayer game session. A game instance can adopt any of the following game modes:

  • Listen server (host): In this mode, one player’s machine serves as both the game server and the local player’s game environment. The game running on the server is hosting a network multiplayer session, which accepts connections from remote clients. This mode is often used for casual cooperative and competitive multiplayer games.
  • Dedicated server: In this mode, the game is running as a server hosting a network multiplayer session. It accepts connections from remote clients but has no local players. The dedicated server mode is often used for large-scale multiplayer games.

A headless dedicated server is a server packaged without any graphic and audio, input, or other player-oriented features, so that the server runs more efficiently and uses less memory.

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