Customizing your material instances
Now that you're back in UE5, let's take a look at all the 3D assets that you've exported from the Quixel Bridge app and have automatically been imported into UE5.
Click on the little arrow next to Megascans in your Content Browser view area to expand the folder structure. The list of all the imported 3D assets is shown in the following screenshot:
Note
A Material Instance is a material copy that is linked to the original material (called an instance in 3D graphics). This Material Instance is created from an existing material and is used to make material variations without them affecting the original. A Material Instance has an exposed set of parameters and does not have a node graph (node tree) like the original material.
Some of the benefits of using Material Instances in your 3D movies are as follows:
Material Instances allow...