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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

UE4 Materials


Alright! Let's start exploring the visual material system provided in UE4 that affords us the ability to create amazing and interesting rendering techniques without writing a single line of code! By the end of this chapter we will have created two materials that we will apply to the boss so that it looks like a sinister robotic powerhouse.

What are materials

UE4 materials are a visual node-based scripting system that is used to create rendering techniques to be applied to object surfaces. This system massively simplifies the process of developing visually impressive and complex shaders by removing the barrier to entry that is low-level shader programming! However if you wish to add to the systems vast feature set and shader library, the system is also extensible by allowing developers to write their own material expressions via shaders if need be.

Each node in a material graph represents a piece of shading code in some manner, they are known as material expressions. This means...

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