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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
Author Profile Icon Peter Newton
Peter Newton
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI 2. Creating Basic AI FREE CHAPTER 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Let's start!


Open up Unreal Engine 4, and let's start a new Third Person template project. We want this so that we can use the Third Person pawn as one of our AI-controlled pawns. So, select the settings as in the following screenshot and hit Create Project:

Next, we want to create our new AIController, and this will be responsible for telling our pawn to move between two points. The plan is to introduce some obstacles to see the effect we can have on the pathing of our AI. Perform the following steps:

  1. Let's start by going into the Blueprint folder. Right-click to create a new AIController class and name it SoldierAI. This AIController will be responsible for navigating the pawn provided by the starter content.

  2. Remove the pawn from the level initially set up by Content Example. Then, we want to place two new ThirdPersonCharacter pawns in the level across from each other. Next, we want to open up this ThirdPersonCharacter blueprint and access its default values.

  3. From here, let's find this pawn...

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