Chapter 4. Making Custom Classes
Time to expand the game.
In the last chapter, we learned a lot about how classes work, how each subclass inherits the variables and functions of its parents, and how to use this to our advantage to get the functionality we want. Where do we go from here? In this chapter we're going to start creating more of our own classes to expand our custom game.
In this chapter we will:
Discuss when and why we would want to create our own classes
Talk about class modifiers and what they do for our classes
Discuss the difference between Actors and Objects
Talk about the most commonly used classes in UnrealScript
First up, we're going to talk about when and where to make custom classes for our game.