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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Summary


In this chapter, we learned about networking concepts and architecture, and used some of the many features of Unity's own multiplayer networking system. We built a simple scene and an avatar, keeping in mind that the intent was to allow the avatar's head movement to be synchronized with the player's head-mounted display.

We then converted the scene to multiplayer, adding the Unity Network components, which simplified the multiplayer implementation to just a handful of clicks.

Next, we added virtual reality to the multiplayer experience, first by using Unity's built-in support for the Oculus Rift and then by adding Google Cardboard support for Android.

Finally, I showed you how easy it is to create a virtual room in the VRChat metaverse by exporting a scene that you can share almost instantly.

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