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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Exploring the timeline

Timeline is a component in the Unity editor that is intended to put a sequence of animations together that is attractive to industries such as film and TV. Timeline is also welcomed in games that may have cutscenes to help tell a story or introduce a player to level. Unity also has two other useful components—Animator Controller and AnimationClips—as you will know if you have been following this book as we covered these other components in Chapter 4, Applying Art, Animation, and Particles. They carry out the same tasks but as a scene becomes busier with a series of individual animation clips, things can get messy quickly in the animator controller, with the multiple states transitioning between each other.

The following screenshot shows the animator controller with multiple states and transitions:

Timeline supports three tasks:

  • Playing animations and clips
  • Playing audio...
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