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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Evaluating performance by measuring max and min frame rates (FPS)

Optimization principal 4: Use performance data to drive design and coding decisions.

A useful raw measurement of game performance is the maximum and minimum frame rate for a section of a game. In this recipe, we make use of a Creative Commons Frames Per Second (FPS) calculation script to record the maximum and minimum frame rates for a game performing mathematics calculations for each frame.

Evaluating performance by measuring max and min frame rates (FPS)

Getting ready

For this recipe, we have provided C# script FPSCounter.cs in the 1362_11_12 folder. This file is the one we have modified to include the maximum and minimum values based on the Do-It-Yourself (DIY) frame rate calculation script from Annop "Nargus" Prapasapong, kindly published under Creative Commons on the Unify wiki at http://wiki.unity3d.com/index.php?title=FramesPerSecond.

How to do it...

To calculate and record the maximum and minimum FPS, follow these steps:

  1. Start a new project, and import the FPSCounter.cs script...
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