Dismemberment
This recipe shows how to create a dismemberment effect for a rigged character. We are going to create a decapitation as an example. This effect is often used in various combat games (both shooters and melee combat games):
Decapitation—an example of the dismemberment effect
Getting ready
We are going to use the same character as in the Creating a humanoid ragdoll with the ragdoll wizard recipe. We will also use the HandleRagdoll.cs
script from the same recipe to turn the ragdoll on. On top of that, we will need to have two additional meshes: the Head
model and the Neck
model. See the following screenshot for reference:
Neck and head models
You can also open the example Unity project and go to the Chapter 09 Physics and animations\Recipe 07 Dismemberment
directory. If you open the Example.unity
scene there, play the game and press the space bar so that the poor character will be decapitated. You can find all the additional models in the Models
directory.
How to do it...
To create a...