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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Who this book is for

This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature set, and those who want to maximize the performance of their game or solve particular bottlenecks. Whether the bottleneck is caused by CPU overload, runtime spiking, slow memory access, fragmentation, garbage collection, poor GPU fillrate, or memory bandwidth, this book will teach you the techniques you need to identify the source of the problem and help explore multiple ways of reducing their impact on your application.

Familiarity with the C# language will be needed for sections involving scripting and memory usage, and a basic understanding of cg will be needed for areas involving Shader optimization.

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