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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Working with buttons

Unlike our title, for things that we want our players to touch, it's a good idea to make the buttons the same size in each device, as our fingers are the same size, no matter what device we are using. To show a possible solution for this, we will create a new Canvas using a different scaling technique:

  1. Stop the game if it is currently running. We will first rename our current Canvas object to Canvas - Scale w/Screen. This way, we can easily tell whether we are using the correct Canvas for this or not.
  2. Now that we have that one ready, we can create our new one. Go to the top menu bar and then select GameObject | UI | Canvas. Rename this new Canvas Canvas - Scale Physical. Then, under the Canvas Scaler component, change UI Scale Mode to Constant Physical Size:

Using this method, Unity will attempt to scale the size of this Canvas so that each element has the same physical size, regardless of the resolution. Since we're going for buttons that we intend to...

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