Finishing the map
For the final recipe of the chapter, we will be going through the last process needed to finish building a successful and stylistically attractive PvP map – polish. We will be up-ressing the quality of the map from graybox to polished, as we did in the Adding volumetric lighting recipe to increase the fidelity of the buildings and walls. At this time, we will also replace the grayboxed props with their final assets and finish off by coloring and applying materials across the map.
Getting ready
You will need to insert the Chapter 8
model pack onto the baseplate or use assets that we created previously in Chapter 1, such as crates, cacti, tables, and desks.
How to do it…
To begin, we will be using primitive-shaped parts to layer on ledge details and extrusions to buildings and main walls around the map. We will then go inside and add baseboard and ceiling board to the building interiors. Next, we’ll replace the grayboxed props with the...