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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Caching the properties of queue families

In Vulkan, a physical device can have one or more queue families, where each queue family represents a set of command queues that share certain properties, such as capabilities or usage. Figure 1.3 depicts a fictional set of families and their queues:

Figure 1.3 – Queue families and their queues

Figure 1.3 – Queue families and their queues

Each queue family supports a specific set of operations and commands that can be executed in parallel. For example, there may be a graphics queue family, a compute queue family, and a transfer queue family, each optimized for different types of operations.

In this recipe, you will learn how to retrieve the properties of a queue family and where they are stored in the code in the repository.

Getting ready

In the repository provided with this book, queue families and their properties are stored and managed by the VulkanCore::PhysicalDevice class.

How to do it…

Each queue family has its own set...

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