Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

Arrow left icon
Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

Lots of Data? MIG and DDR2

We’ve been working our way up toward a more functional design that can gather information, do some useful work, and present it in a meaningful manner. In the previous chapters, we captured audio data and temperature data. We also looked at wrapping some of the interfaces so that we could use the IP integrator. The IP integrator also allowed for easily instancing floating-point operations. This has given us some functional designs, but we’ve been limited to using LEDs and then seven-segment displays, making it difficult to visualize information such as the Pulse Densilty Modulation (PDM) waveform data or even the temperature.

We have another option when it comes to displaying using our boards: the Video Graphics Array (VGA) connector. We will need access to quite a bit of memory to effectively use it. To display 640x480 8-bit color, we would need 300 kilobytes, and almost 1 megabyte for true color. We can certainly play some games to stretch...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime