Part 1:Handshaking and Networking
Throughout this part of the book, we take our first steps into the realm of networking. We start by making a handshake using Godot Engine’s high-level EnetMultiplayerPeer
class. We also learn how to use the UDP protocol to exchange data and end up by learning how to use Remote Procedure Call (RPC).
This part contains the following chapters:
- Chapter 1, Setting up a Server
- Chapter 2, Sending and Receiving Data
- chapter 3, Making a Lobby to Gather Players Together
- Chapter 4, Creating an Online Chat