Summary
Congratulations! You have now created a dynamic cloth simulation that interacts with your character's animation. You now have the skills to create amazing cloth-like objects to add realism to your scenes.
You have learned how to append a character model with its walk cycle from another Blender project. You should now also be familiar with creating a rest pose that assists with the cloth simulation and modeling of the clothing item. We also looked at how you can easily model clothing using the faces of your character mesh.
You also learned how to customize the cloth simulation using the physics parameters, as well as using forces that interact with the cloth simulation. Finally, we looked at baking and how to cache our simulation, as well as adding the final modifiers that provide thickness and smooth geometry to our cloth.
Remember that physics simulations are all about experimenting and changing the different parameters until you see good results. Experiment...