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Swift Cookbook

You're reading from   Swift Cookbook Over 60 proven recipes for developing better iOS applications with Swift 5.3

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781839211195
Length 500 pages
Edition 2nd Edition
Languages
Tools
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Authors (3):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
Keith D. Moon Keith D. Moon
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Keith D. Moon
Keith Moon Keith Moon
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Keith Moon
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Toc

Table of Contents (14) Chapters Close

Preface 1. Swift Building Blocks 2. Mastering the Building Blocks FREE CHAPTER 3. Data Wrangling with Swift Control Flow 4. Generics, Operators, and Nested Types 5. Beyond the Standard Library 6. Building iOS Apps with Swift 7. Swift Playgrounds 8. Server-Side Swift 9. Performance and Responsiveness in Swift 10. SwiftUI and Combine Framework 11. Using CoreML and Vision in Swift 12. About Packt 13. Other Books You May Enjoy

Building a video capture app

So, what we have seen so far of CoreML is pretty neat, to say the least. But taking a look back over this chapter so far, we have probably spent more time building our app to harness the power of CoreML than actually implementing it.

In this section, we're going to take our app a little further by streaming a live camera feed that in turn will allow us to intercept each frame and detect objects in real time.

Getting ready

For this section, you'll need the latest version of Xcode available from the Mac App Store.

Please note that for this section, you'll need to be connected to a real device for this to work. Currently, the iOS simulator does not have a way to emulate the front or back camera.

How to do it...

Let's begin:

  1. Head over to our ViewContoller.swift file and make the following amendments:
import AVFoundation

private var previewLayer: AVCaptureVideoPreviewLayer! = nil
var captureSession = AVCaptureSession()

var bufferSize: CGSize...
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