Storing some asset information
Before we start with the scenes, we must create a class that will store some information about the files that are being used for our media edition. Add a new Swift file to our project and call it AssetInfo.swift
. Start importing UIKit
, as it is shown in the next line, because we are going to use the UIImage
class:
import UIKit
Open the class by calling it AssetInfo
; it won't inherit from any specific class or implement any protocol. So, its header must be simple, as follows:
class AssetInfo {
Now, we can start with the first attribute, that is the video thumbnail image. Add the following attribute to your class:
var videoThumbnail:UIImage?
Besides the video thumbnail, we also need to store the video date and its corresponding URL. Both the attributes are mandatory as the date will be some kind of title and, without the video URL, we won't be able to open it. Place the following attributes and the initializer in your AssetInfo
class:
var videoDate:String ...