Summary
In this chapter, you learned about ZBrush’s most important brushes. You got to know the default brushes from the main brush library, as well as extra brushes in the LightBox menu. We looked at different brush modes such as FreeHand, DragRect, and Spray, and various options and menus that allow us to adjust the brush properties to our liking. From here on out, you’ll be able to sculpt on surfaces while applying color and material, as well as use LazyMouse to create smooth, flowing strokes.
We also looked at Alphas and modification options and used a Plane3D model to create our own custom brush, which we used to apply horns to our demon bust. Finally, I listed some of the most popular sculpting brushes that will be useful for a wide range of tasks.
The next chapter will introduce a workflow using subdivision levels, ZRemesher, and projection tools. We’ll follow along with our demon bust by adding more resolution and detail to it – a great point...