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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
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Concepts
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

User interaction with a game


One of the main requirements for most games, or at least the good ones, is that there exists some sort of user interaction. Here, we'll create a new sprite that moves up and down on the boundary we created. This will prevent the balls from hitting the boundary, and thus creates a basic game for us. This is similar to the classic 'pong' bat and ball game, one of the earliest video games ever created.

Getting ready

We first need a sprite that will be controlled by the user. Under the stage, near where we select to import a new sprite, click on the second button to paint a new sprite.

The familiar Paint Editor dialog box will appear. Click on the same rectangular tool we used before and change the color (we're going to use red). Draw a small rectangle in the middle of the screen, similar to the following screenshot:

Notice the three buttons in the upper-right corner?

It is critical that you use the third button to mark the center of your box you just created.

The new...

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