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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Monads

In the preceding section, we defined functors. With their map methods, the standard Scala collections seem to be good examples of functors. We should, however, emphasize again that a functor doesn't mean a collection—it can be a container and any custom-defined class. Based on an abstract map method and the rules it follows, we can define other functions that will help us reduce code duplication. However, there are not many exciting things we can do based on a mapping only. In our programs, we will have different operations, some of which not only transform a collection or an object, but also modify it in some way.

Monads are another one of those scary terms that come from category theory, which we will try to explain in a way that you will be able to easily understand, identify, and use in your daily routine as a developer.

What is a monad?

We already talked about laws earlier in this chapter. The monoid is defined based on some laws it follows, and these laws allow us...

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