Technical requirements
The exercise for this chapter is more open-ended than the others. All you will need is a .blend
file with complete animation. Any project from the previous four chapters will work. As an example, I choose to use my unicycle animation from Chapter 3:

Figure 5.1: Rendered frame of the unicycle animation, after treatment
Decide which chapter’s exercise you’d like to render and open it up in Blender.
Rendering generates a sequence of high-quality image files, which can take up a lot of file space, so you’ll also want to make sure you have adequate storage on your computer’s file system. To render one of the animations from the previous chapters, 1 gigabyte of free space should be enough.