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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Setting up an object-to-bone relationship

Visually speaking, you might say there’s already a relationship between Rain’s hand and the ball. I mean, at frame 30, it certainly looks like Rain is holding it (see Figure 10.7), but the ball doesn’t know that, and if we continued to animate Rain picking up the ball, the ball would stubbornly remain where it is:

Figure 10.11: What does she think she’s looking at?

Figure 10.11: What does she think she’s looking at?

Our goal in this section is to attach that ball to something in Rain’s armature so that when Rain picks it up, it actually gets picked up.

“Easy,” you might be thinking, “just parent the ball to a bone in Rain’s hand.” That’s how a lot of rigging works, but parenting is a “forever” kind of relationship – one that extends infinitely forward and backward through time. Rain would always be holding the ball. She would never put it down and would have to wear...

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