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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Summary

In this chapter, we learned how materials work and how nodes are created and connected in the Shader Editor area. We also learned how image textures can change the appearance of shaded objects and how they can store non-color data.

This was our first encounter with node trees, a generic visual programming approach that is not limited to shaders and is planned to expand to deformation and rigging in the future.

Node-based systems are flexible and powerful, but they benefit from scripted tools, like all other aspects of Blender.

Rendering is not the final step of production as compositing and editing follow in the computer graphics pipeline. But since this stage converts three-dimensional data into images, it’s usually considered the last step of the 3D workflow.

That ends our journey into how Blender scripting works. We have covered object creation, deformation, animation, and rendering, but most importantly, how tools are designed and implemented, and how...

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