Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python 3 Object-Oriented Programming - Second Edition

You're reading from   Python 3 Object-Oriented Programming - Second Edition Building robust and maintainable software with object oriented design patterns in Python

Arrow left icon
Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781784398781
Length 460 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Object-oriented Design FREE CHAPTER 2. Objects in Python 3. When Objects Are Alike 4. Expecting the Unexpected 5. When to Use Object-oriented Programming 6. Python Data Structures 7. Python Object-oriented Shortcuts 8. Strings and Serialization 9. The Iterator Pattern 10. Python Design Patterns I 11. Python Design Patterns II 12. Testing Object-oriented Programs 13. Concurrency Index

The singleton pattern


The singleton pattern is one of the most controversial patterns; many have accused it of being an "anti-pattern", a pattern that should be avoided, not promoted. In Python, if someone is using the singleton pattern, they're almost certainly doing something wrong, probably because they're coming from a more restrictive programming language.

So why discuss it at all? Singleton is one of the most famous of all design patterns. It is useful in overly object-oriented languages, and is a vital part of traditional object-oriented programming. More relevantly, the idea behind singleton is useful, even if we implement that idea in a totally different way in Python.

The basic idea behind the singleton pattern is to allow exactly one instance of a certain object to exist. Typically, this object is a sort of manager class like those we discussed in Chapter 5, When to Use Object-oriented Programming. Such objects often need to be referenced by a wide variety of other objects, and...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime