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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Using textures


Until now, we've only used plain colors for our 3D objects. But, you can also use images to fill your 3D shape. These images are called textures and can be used to add more character to your 3D scene.

Getting ready

Create two images of 640 x 640 pixels each, and add them to the data folder of your sketch. If you have forgotten how to do this, you can take a look at the recipe Working with images, in Chapter 2, Drawing Text, Curves, and Shapes in 2D.

How to do it...

The first thing you need to do is to import the OpenGL library and declare two PImage objects for your images.

import processing.opengl.*;
PImage texture1;
PImage texture2;

In the setup() function, you'll set the size of your window and load the images from the hard drive.

void setup()
{
  size( 640, 480, OPENGL );
  noStroke();
    
  texture1 = loadImage("stones.jpg");
  texture2 = loadImage("lines.jpg");
}

Inside the draw() function, we'll draw two squares. We'll add textures to them, using the texture() function. For...

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