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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Interactive Red Dot Fever


For this final task of our current project, we will use the rotating neon globe we created for our last project. We will replace our red pins with yellow lines that stick out of our globe. These yellow pins also work very well with our shader-based filter that creates a neon representation.

Engage Thrusters

Let's add our pins to a globe:

  1. Open the sketch we created in the previous task of this mission and the final sketch from our last mission. If you didn't follow the last mission, you can also download the sketch from www.packtpub.com/support.

  2. In the neon globe sketch, select the Sketch | Add File... menu and open the data folder.

  3. Add the two GLSL files and the images to our Red Dot Fever sketch.

  4. Now add a PImage variable for the mission textures, a PShape variable for our globe, and the two PShader variables for the blur and the edge detection filter.

    PImage world;
    PImage bluemarble;
    PImage night;
    PShape pin;
    PShape sphere;
    PShader blur;
    PShader edge;
    LogRow[] data;...
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