Summary
In this chapter, you’ve gained valuable insights into using spline control to influence the PCG graph’s interaction with Landscape layer material information. This is built on the foundations laid in Chapter 5, where you learned how to configure your actor blueprint to work with the Spline component, blending the capabilities of Landscape material layers with the PCG graph. This method proved highly efficient when using Landscape tools and materials that necessitate PCG in a controlled environment. This method showed you how to create your own landscape materials and connect them to the right attributes within the PCG graph, allowing you to spawn different types of foliage based on the material’s layer color.
In the next chapter, we’ll dive deeper into the PCG Spline controller. You’ll discover how to use splines to construct structures, equipping you with the skills to design simple buildings using logic nodes within the PCG graph. This...