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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Table of Contents (13) Chapters Close

Preface 1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

Exercises

To enable you to test your knowledge of this chapter's content, here are a few exercises that you should work on. They are not imperative to the rest of the book, but working on them will help you access your strengths and weaknesses in the material covered.

  1. Using the std::rand() function with the modulo operator (%), for updating random_numbers.cpp to generate numbers that fall within the following ranges:
    • 0 to 1000
    • 150 to 600
    • 198 to 246
  2. Come up with a new way of generating a random seed during the runtime. There are lots of ways to do this. So be creative! In my solution, the first numbers were always similar. Find out whether you can generate a random seed that mitigates that.
  3. Have a look at your game collection and find out whether you can identify where procedural generation has been used.
  4. Which of the following are examples of procedural generation?
    • Loading a song
    • Ragdoll physics
    • Creating unique objects during the runtime
You have been reading a chapter from
Procedural Content Generation for C++ Game Development
Published in: Jan 2016
Publisher:
ISBN-13: 9781785886713
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