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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Traditional narrative models

We can identify two main models to structure a video game narrative, the three-act story and the monomyth (or the hero’s journey). Of course, these are not the only two that exist, but they are the most used and the ones from which other structures have developed. The monomyth, as we’re going to see, is a more specific and elaborate version of the three-act story that doesn’t only cover the story structure but also the characters that live in it.

These two models are a great starting point for understanding the deep relationship between narrative and games. Don’t be scared by the fact that most stories share the same core structure. It’s been this way for hundreds of years, and nonetheless, so many different stories have been told.

There are other ways to tell a story; there’s so much more still to discover and invent. But our advice is always to master the fundamental rules before attempting to change or...

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