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OpenLayers 2.10 Beginner's Guide

You're reading from   OpenLayers 2.10 Beginner's Guide Create, optimize, and deploy stunning cross-browser web maps with the OpenLayers JavaScript web mapping library

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849514125
Length 372 pages
Edition Edition
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Toc

Table of Contents (18) Chapters Close

OpenLayers 2.10
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with OpenLayers FREE CHAPTER 2. Squashing Bugs With Firebug 3. The 'Layers' in OpenLayers 4. Wrapping Our Heads Around Projections 5. Interacting with Third Party APIs 6. Taking Control of Controls 7. Styling Controls 8. Charting the Map Class 9. Using Vector Layers 10. Vector Layer Style Guide 11. Making Web Map Apps Index

The Vector class, part two


Now that we've gotten a bit more of an understanding as to how the vector layer works, we can start doing some more interesting things. First though, let's do a quick recap of what we've covered so far:

  • The Vector class allows us to display vector objects on our map, using a variety of different renderers (SVG, Canvas, VML) to accomplish this.

  • Objects, such as points and polygons, in the vector layer are OpenLayers.Feature.Vector class objects.

  • Each Feature object contains a Geometry object which contains spatial information.

  • We can use a variety of Vector, Geometry, and Feature class methods to move the feature objects on the map, add features, and get information about the feature and geometry objects on the map.

So to reiterate—so far, we've looked mainly at the Vector class itself and how to interact with features we add to it. What's left then?

Well, funny you should ask. You've probably noticed we have not spent a whole lot of time creating the actual vector layer...

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