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OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
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Author (1):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Implementing polygonal isosurface extraction using the Marching Tetrahedra algorithm


In the Implementing pseudo-isosurface rendering in single-pass GPU ray casting recipe, we implemented pseudo-isosurface rendering in single-pass GPU ray casting. However, these isosurfaces are not composed of triangles; so it is not possible for us to uniquely address individual isosurface regions easily to mark different areas in the volume dataset. This can be achieved by doing an isosurface extraction process for a specific isovalue by traversing the entire volume dataset. This method is known as the Marching Tetrahedra (MT) algorithm. This algorithm traverses the whole volume dataset and tries to fit a specific polygon based on the intersection criterion. This process is repeated for the whole volume and finally, we obtain the polygonal mesh from the volume dataset.

Getting ready

The code for this recipe is in the Chapter7/MarchingTetrahedra directory. For convenience, we will wrap the Marching Tetrahedra...

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