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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Refactoring the item store


We've made a lot of changes to the Item store very quickly and without much attention to the code duplication or sync efficiency. Before we go further, let's refactor the store so that it's easier to change going forward.

Restricting sync to the user's lists

Right now, when we flag each database to be synchronized, we flag it for all the lists—even the lists that you don't have access to. As more people use the app, this will result in an unacceptable hit to performance. Instead, let's restrict sync to the lists that the current user owns.

Open the Item store and edit the flagStoreForSync method. Replace each usage of store with the following code:

store + '_' + me.username

Now, open the List store and edit the flagStoreForSync method here as well. Make the same substitution, but with 'list' instead:

'list' + '_' + me.username

Edit the Sync controller and modify the calculateSync method. Add the following two variable definitions to the beginning of the for loop:

var store...
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