Summary
In this chapter, we learned about working with existing code in Unity using C#. We explored how to use VCSs, merge code, and fix conflicts when collaborating on projects. By understanding these concepts, we can work better with other developers and maintain code quality. The chapter also covered how to understand project structures, review documentation, and communicate effectively with team members. By taking the time to understand existing projects, we can contribute more effectively and make better decisions.
In Chapter 8, we’ll look at adding outside assets and features to Unity games using C#. We’ll learn how to use pre-made assets to improve game visuals and add new features such as analytics and monetization. Get ready for new ways to enhance your games in the upcoming chapter!